Epic and Infogrames agreed that Legend should make a continuation of their SP-focused brand, a sequel to Unreal. And we were known for our visual quality and story-telling ability. They were too involved in the multiplayer-only projects Unreal Tournament and Unreal Championship.ĭuring the course of Wheel of Time, Infogrames acquired Legend, which made us an in-house development studio. The Birth of Unreal 2īoth Epic and Infogrames were interested in making a sequel to Unreal, but Epic (or their partner company Digital Extremes) couldn’t do it themselves. The mission pack was exactly what fans expected and was well received. That made a lot of sense given the assets Mike and his team had to work with. The new story was a direct continuation of the Unreal plotline: same characters, same planet, same environments. He unabashedly took whatever unreleased assets he could from the development of Unreal, but supplemented them with a lot of new material put together by David Kelvin and new hire Matthias Worch.
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